Three live Godot camera streams over RTP/UDP rendered by GStreamer clients

From Unity to Godot: Multi-Camera Streaming at 50 FPS with Async GPU Readback

After O3DE’s 18 ms frame-graph readback made 30 FPS streaming impossible, we tried Godot. It got us there — eventually. This is the full path from 105 FPS on nothing to 50 FPS per camera with three live RTP streams, including every wrong turn and every underdocumented Godot behavior we hit on the way.

April 17, 2026 · 12 min · Pavel Guzenfeld
Linux Multi-Monitor Setup with xrandr

Linux Multi-Monitor Setup — A Practical Guide to xrandr, Lid Close, and Persistent Configuration

A hands-on walkthrough of configuring multiple monitors on Linux — from identifying displays with xrandr, turning off the laptop screen, ignoring lid close, to making it all survive a reboot. Every command explained.

March 23, 2026 · 9 min · Pavel Guzenfeld