Connecting PX4 SITL to a Headless Unity Simulation in Docker: A 60-Hour Debugging Odyssey

A three-day odyssey connecting PX4 flight controller to a GPU-rendered Unity drone simulation running headless inside Docker — through licensing labyrinths, shader abysses, coordinate system riddles, native library dragons, and a TCP protocol twist ending nobody expected.

March 21, 2026 · 9 min · Pavel Guzenfeld