O3DE rendering a ground plane from a camera spawned programmatically inside a headless Docker container

From Unity to O3DE: Multi-Camera Streaming at 1080p in a Headless Docker Container

Exploring whether O3DE can replace Unity as the render engine for a drone simulation that streams multiple 1080p camera feeds via GStreamer. From first scaffold to three live RenderToTexture pipelines in a single session.

April 16, 2026 · 6 min · Pavel Guzenfeld
Six Optiver-Style C++ Problems: Order Books, Dijkstra, DP, and Price Alert Router

Six Optiver-Style C++ Problems: Order Books, Dijkstra, DP, and an AoS→SoA Rewrite

Working through six C++ problems modeled on Optiver’s Senior SWE assessment: supermarket checkout simulation, order book matching, dividend pricing, lattice path DP, Dijkstra with K free edges, and a price-alert router built twice — AoS first, then SoA. Every bug, wrong turn, and data structure tradeoff included.

April 12, 2026 · 18 min · Pavel Guzenfeld
FPS optimization pipeline for headless Unity simulation

From 21 to 25 FPS: Profiling and Optimizing a Headless Unity Simulation Pipeline

A detailed technical walkthrough of profiling and optimizing a headless Unity simulation from 21 to 25 FPS — covering NVENC GPU encoding, batch camera rendering, GPU instancing, static batching, and the failed URP migration. Every measurement, every dead end, every lesson.

April 4, 2026 · 8 min · Pavel Guzenfeld
Fixing O(N²) Entity Addition in ROS 2's CallbackGroup

Fixing O(N²) Entity Addition in ROS 2's CallbackGroup

How a simple erase-remove in every add_timer() call turned entity registration into a quadratic bottleneck — and the 71x speedup from moving cleanup to the right place.

March 23, 2026 · 4 min · Pavel Guzenfeld
Upgrading Householder Right-Side: BLAS-2 to BLAS-3

Upgrading Eigen's Householder Right-Side Application from BLAS-2 to BLAS-3

Eigen’s blocked Householder path only existed for left-side application. I added the right-side equivalent, upgrading M*Q from O(n) rank-1 updates to cache-friendly blocked matrix multiplies.

March 23, 2026 · 4 min · Pavel Guzenfeld
How GCC's fill_n Regressed Eigen's AutoDiffScalar

How GCC's std::fill_n Silently Regressed Eigen's AutoDiffScalar Performance

A performance optimization in Eigen’s fill path assumed all scalar types are equal. GCC’s libstdc++ disagreed — and AutoDiffScalar paid the price.

March 20, 2026 · 4 min · Pavel Guzenfeld