<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>DTM on Pavel Guzenfeld</title><link>https://pavelguzenfeld.com/tags/dtm/</link><description>Recent content in DTM on Pavel Guzenfeld</description><image><title>Pavel Guzenfeld</title><url>https://pavelguzenfeld.com/images/og-default.png</url><link>https://pavelguzenfeld.com/images/og-default.png</link></image><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 05 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://pavelguzenfeld.com/tags/dtm/index.xml" rel="self" type="application/rss+xml"/><item><title>The Satellite Tile Hunt: From 15m Blobs to 13cm Resolution in an Air-Gapped Simulation</title><link>https://pavelguzenfeld.com/posts/satellite-terrain-tile-hunt-air-gapped-simulation/</link><pubDate>Sun, 05 Apr 2026 00:00:00 +0000</pubDate><guid>https://pavelguzenfeld.com/posts/satellite-terrain-tile-hunt-air-gapped-simulation/</guid><description>A practical guide to finding, downloading, and fusing satellite imagery and elevation data for an air-gapped Unity simulation. Covers every free tile provider (ESRI, Bing, Google), every free DTM source (SRTM, Copernicus, Mapzen), how to stitch thousands of tiles into Unity-ready textures, and the dead ends along the way.</description></item></channel></rss>