Satellite terrain and natural sky in headless Unity simulation

Natural Skies and Satellite Terrain in a Headless Unity Simulation

How I replaced flat brown terrain and solid-color sky in a headless Unity 6 Docker simulation with real satellite imagery, SRTM topography, and a custom panoramic skybox — all fully air-gapped, no runtime network dependency. Includes NVENC GPU encoding, custom shaders, and every dead end along the way.

April 4, 2026 · 12 min · Pavel Guzenfeld
From Magenta to Desert: Fixing Unity Terrain in Docker

From Magenta to Desert: Fixing Cross-Platform Unity Terrain Rendering in Docker

A detailed account of fixing terrain rendering in a headless Unity 6 Docker simulation — from magenta buildings and gray streaming cameras to textured villages with working RTSP feeds. Covers cross-platform asset bundle shader mismatches, runtime material conversion, texture recovery from broken materials, and every dead end along the way.

March 27, 2026 · 12 min · Pavel Guzenfeld
Contributing to ROS 2 — A Practical Guide

Contributing to ROS 2 — A Practical Guide from Four Accepted PRs

Everything I learned submitting four pull requests to ROS 2 core repositories — from finding issues and building in Docker to passing DCO checks, handling OSRF’s AI disclosure policy, rebasing across distro branches, and running the full test suites. A warts-and-all field guide.

March 22, 2026 · 15 min · Pavel Guzenfeld
PX4 Autopilot: A Practitioner's Guide

PX4 Autopilot: A Practitioner's Guide to Troubleshooting, Debugging, Building, and Testing

Everything I learned contributing 6 PRs to PX4-Autopilot in a single session — from Docker-based builds and sanitizer workflows, through uXRCE-DDS session debugging and MAVLink signing analysis, to SITL integration testing. Real bugs, real fixes, real build output.

March 22, 2026 · 14 min · Pavel Guzenfeld
PX4 SITL to Unity in Docker: A 60-Hour Odyssey

Connecting PX4 SITL to a Headless Unity Simulation in Docker: A 60-Hour Debugging Odyssey

A three-day odyssey connecting PX4 flight controller to a GPU-rendered Unity drone simulation running headless inside Docker — through licensing labyrinths, shader abysses, coordinate system riddles, native library dragons, and a TCP protocol twist ending nobody expected.

March 21, 2026 · 10 min · Pavel Guzenfeld
Debugging Doxygen: How .inc Files Break C++ Docs

Debugging Doxygen: How .inc Files Silently Break C++ Documentation

Eigen’s .inc plugin headers were read by Doxygen but never preprocessed as C++ — meaning macros like EIGEN_PARSED_BY_DOXYGEN were silently ignored. Here’s how I verified it in Docker and what the one-line fix looks like.

March 21, 2026 · 8 min · Pavel Guzenfeld
Fixing a CI Pipeline on Jetson Xavier

Fixing a CI Pipeline on a Jetson Xavier — 15 Failures to Green

A day-long battle fixing a CI pipeline that builds Docker images on a self-hosted Jetson Xavier runner. From stale git submodules to GCC-15 assembler errors, expired tokens, DNS failures inside Docker, and deleted upstream branches — every layer of the stack had something broken.

March 20, 2026 · 10 min · Pavel Guzenfeld
Migrating PX4 ROS Tests from Gazebo Classic to SIH

Migrating PX4's ROS Integration Tests from Gazebo Classic to SIH

PX4’s MAVSDK tests were migrated to SIH but the ROS integration tests were left behind on Gazebo Classic. This post documents the complete migration — the config changes, the CI pipeline surgery, the parameter name pitfall that silently broke GlobalPositionInterfaceTest, and how to reproduce the full 14-test suite locally in Docker.

March 20, 2026 · 9 min · Pavel Guzenfeld
Running px4-ros2-interface-lib Tests Against PX4 SITL

Running px4-ros2-interface-lib Integration Tests Against PX4 SITL: A Deep Technical Journey

A detailed technical account of running px4-ros2-interface-lib integration tests against PX4 SITL — from discovering that the project’s CI never runs them, through three different simulator backends, five distinct failure modes, and the surprising DDS payload mismatch that blocked everything. Every dead end documented.

March 19, 2026 · 13 min · Pavel Guzenfeld
Unity Headless in Docker with GPU, RTSP, and MAVLink

Running Unity 2019.4 Headless in Docker with GPU Rendering, RTSP Camera Streaming, and MAVLink

A detailed technical account of containerizing a Unity 2019.4 drone simulation with GPU-accelerated rendering, dual RTSP camera streaming via FFmpeg/mediamtx, and MAVLink drone control — including every obstacle encountered and how it was solved.

March 19, 2026 · 12 min · Pavel Guzenfeld